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Play Senet Online — Free Ancient Egyptian Board Game

Race five pieces along thirty squares, throw the sticks instead of dice, swap places with lone enemy pieces and get everybody past the House of Happiness before your opponent does.

Senet is a race. Both players line five pieces up on a board of thirty squares, throw four flat sticks instead of dice, and try to get everybody round the board and off before the other one does. The rules take two minutes. What takes longer is learning that a piece standing on its own is not yours — it is an offer.

It is also the oldest board game we have physical evidence for. Boards turn up in Egyptian burials from around 3100 BC, and people were still playing it two and a half thousand years later.

How the board is set up

A Senet board of thirty squares in three rows of ten, seen from above in pale limestone. The first ten squares carry five white cones on the odd numbers and five blue spools on the even numbers, alternating. Squares 15 and 26 to 30 are a darker shade; 26 carries a nefer sign, 27 three wavy lines, and 28, 29 and 30 carry three, two and one vertical stroke.
Ten pieces on the first ten squares, alternating. The spools are one step ahead the whole way — that head start is the game's built-in tension.

Ten pieces sit on the first ten squares from the start, alternating: cones on the odd squares, spools on the even ones. Nothing enters the board later and nothing is ever taken off it except by finishing.

You play the cones and move first. The spools therefore start one square ahead of you everywhere — which is exactly as much of a handicap as moving first is an advantage, and the measurements at the bottom of this page bear that out.

The path: thirty squares, three rows, one direction

The same board with every square numbered from 1 to 30. Numbering runs left to right along the top row, right to left along the middle row, and left to right again along the bottom row, with double chevrons marking the two turns. A legend below names the six squares that have a name and says what each one does.
The path doubles back twice. Square 11 sits directly below square 10, and square 21 directly below square 20.

The path runs boustrophedon — "as the ox ploughs". Right along the top row, back leftwards along the middle, right again along the bottom, and off past square 30. Two turns, and both of them catch beginners once.

Six squares matter more than the rest:

SquareNameWhat it does
15House of RebirthWhere a piece that falls in the water comes back
26House of HappinessEvery piece must stop here exactly
27House of WaterFall in and go back to 15
28House of Three TruthsBear off with a throw of 3
29House of Re-AtoumBear off with a throw of 2
30House of HorusBear off with a throw of 1

The marks on 28, 29 and 30 are three, two and one stroke — and that is not decoration. The number of strokes is the throw you need to take a piece off from that square. The rule is written on the board.

How to play Senet

Throwing the sticks

Five rows, each showing four throwing sticks and the resulting throw. One painted stick gives 1, two give 2, three give 3, four give 4, and none give 5. Horizontal bars show the frequency of each throw: four in sixteen, six in sixteen, four in sixteen, one in sixteen and one in sixteen. Throws of 1, 4 and 5 are marked throw again.
A two is six times as likely as a four. The two rarest throws are also the ones that let you throw again — which is why a four or a five feels like a gift.

Four flat sticks, each painted on one side. Throw all four and count the painted sides showing. If none show, the throw counts as five.

That produces odds nothing like a die. A two turns up six times in sixteen; a four or a five, once in sixteen. And the three rare-to-middling throws — 1, 4 and 5 — let you throw again, so a good throw compounds.

If no piece of yours can use the throw, the throw is lost and your opponent takes over. Measured over 500 games, that happens to about one throw in eleven. It is part of the game, not bad luck.

The Royal Game of Ur uses four binary lots too, and gets the identical odds — but leaves the blank throw blank instead of turning it into a five. The two games compared.

Moving

Click a piece that lights up. There is no choosing how far to go — the throw decides that — so a click on the piece is the whole move.

  • You may never land on your own piece.
  • You may not move a piece past square 26 without stopping on it.
  • You may not move through three enemy pieces standing in a row.

Swapping, protection and blockades

Three strips of board squares. The first shows a cone and a lone spool with a double-headed gold arrow between them, labelled swap. The second shows the same move blocked by a red crossed-out arrow because two spools stand side by side. The third shows three spools in a row with a red dashed box around them and a blocked arrow, labelled blockade.
The three positional rules of Senet. Everything that is not the race happens here.
  1. Swap. Land on a single enemy piece and the two change places. Nothing is captured, nothing leaves the board — but a piece can be sent a long way backwards.
  2. Protection. Two pieces of the same colour standing side by side cannot be swapped. Pairing up is the whole positional game.
  3. Blockade. Three of a colour in a row stop everybody — neither side may pass them.

How much does this matter? Measured over 500 games: when both sides play the position, there are about 16 swaps a game. When both sides only race and ignore protection, that more than doubles to 36 — and the games run 25 moves longer, because everyone keeps getting thrown backwards.

The last five squares

A strip of the board from square 15 to square 30. Square 26 is outlined in gold and labelled as the mandatory stop. A red dashed arrow curves from square 27 back to square 15. Below, four cards show that a piece bears off from square 26 with a throw of five, from 28 with three, from 29 with two and from 30 with one.
Square 26 is a bottleneck by design. Everything queues in front of it, and a throw of one from there is the worst result in the game.

Square 26 is a mandatory stop. No piece may pass it, so pieces queue up in front of it and the endgame turns into a traffic problem rather than a race.

From square 26 the throws split brutally:

  • A five takes the piece straight off the board — one chance in sixteen.
  • A one drops it into the House of Water on 27, and it goes all the way back to square 15 — four chances in sixteen.
  • A two, three or four moves it to 28, 29 or 30, where it needs exactly 3, 2 or 1 to get out.

Falling in the water is rarer than it sounds — about once a game — because you usually have a better move available. But it is the single biggest swing on the board.

Those five squares are the only ones on the board with names, and the marks on 28, 29 and 30 are the throw you need as well as a piece of theology — what the senet board means goes through all of them.

Winning

The first player to bear off all five pieces wins. A typical game runs about 129 moves; the shortest of 500 measured games took 91 half-moves, the longest 196.

Away from a screen: the printable Senet board prints the whole game on a page, with the four throwing sticks to cut out and fold.

What actually wins games

  • Pair up. A lone piece within range of an enemy is a piece you might lose twenty squares of progress on. Two together are untouchable.
  • A three-chain is worth more than it looks — especially placed just in front of the enemy's lead pieces, where it stops them dead.
  • Do not rush to square 26 unless you can leave it again. A piece parked on 26 has a four-in-sixteen chance every turn of being thrown back to 15.
  • Spend the rare throws well. A four or a five is worth a whole extra turn as well as the distance. Wasting one on a step you could have made with a two is the most common quiet mistake.

Which rules are these?

No Egyptian rulebook survives. That is the honest starting point, and every site that states the rules of Senet as fact is telling you something nobody knows.

What does survive is plentiful but silent: hundreds of boards, several with their pieces, tomb paintings of people playing, and religious texts from the New Kingdom that use Senet as a metaphor for the passage through the afterlife. None of it explains how a turn worked.

The modern game is a reconstruction, built from the board itself, the number of pieces found with it, and hints in the Great Game Text — a New Kingdom document that names some squares. The two names attached to it are Timothy Kendall (1978) and Peter Piccione (1980), both building on earlier work by R. C. Bell. They disagree on details, including how many pieces each side has.

This board plays the five-piece version used by museums and school sets. Kendall's seven-piece layout, with pieces on squares 1 to 14, is in the settings below the board — it makes the traffic in front of square 26 much worse, which is either more interesting or more frustrating depending on your temperament.

The full story — the first boards, Tutankhamun's four sets, Nefertari at the board, and how three twentieth-century scholars got from a pile of boards to a playable game — is in the history of Senet.

How strong is the computer?

Three levels, and they were measured against each other rather than guessed — 400 games each, with sides swapped so that the first move never decides a series:

MatchResult
Hard vs random play74.5%
Hard vs Easy68.5%
Hard vs Medium60.5%
Medium vs random play65.2%

Medium only races: it counts progress and pieces borne off, and ignores swaps, protection and blockades entirely. That is not an artificial handicap — it is exactly how somebody plays who has not yet noticed the positional rules. Hard adds them, and also averages over all five possible replies before choosing a move.

Notice the ceiling. Even the strongest level only wins three games in four against a player who moves at random, because the sticks decide a great deal. That is Senet, not a weak program: with these odds, a run of fours and fives beats good judgement more often than it should.

There is no first-player advantage. Over 4,000 games of random play it measured 50.1%, and over 600 games at the top level, 49.5%. The spools' one square head start and the cones' first move cancel almost exactly — which is a quiet point in favour of this particular reconstruction being a reasonable one.

Playing a friend online

Pick With a friend online under the board and press Open a table. You get a four-character code; whoever you send it to types it in and presses Join. No account, no download, and there is a chat window in the corner.

One thing works differently online: the server throws the sticks. If each browser threw its own, the two of you would see different sticks and there would be no honest way to decide whose were real. So the throw arrives with the board, and your move is choosing the piece — which is what your move always was. If a throw comes up that nobody can use, the server says so and passes, and both screens show it.

Is Senet the oldest board game?

It is the usual answer, and it is defensible, but the honest version has more in it than a date. The oldest board game in the world sets Senet against the Royal Game of Ur and the other candidates, and separates what is actually dated from what is repeated.

Frequently asked questions

+ How do you play Senet?

Both players race five pieces along a path of thirty squares and try to bear them all off first. You throw four flat sticks instead of dice: count the painted sides, and if none show the throw counts as five. Move one piece that many squares. Landing on a lone enemy piece swaps the two, two pieces of the same colour side by side cannot be swapped, and three in a row block the path for everybody. Every piece must stop exactly on square 26 before it can go further.

+ Do we know the real rules of Senet?

No. Senet was played for well over two thousand years and hundreds of boards survive, along with wall paintings and texts that mention the game — but no rulebook. Everything played today is a twentieth-century reconstruction, mainly by Timothy Kendall in 1978 and Peter Piccione in 1980, building on earlier work by R. C. Bell. This board plays the five-piece version museums and school sets use; Kendall's seven-piece layout is available in the settings.

+ How old is Senet?

Boards have been found in First Dynasty burials from around 3100 BC, and a painting in the tomb of Hesy-Ra from about 2650 BC shows the board clearly. That makes it the oldest board game we have physical evidence for. It was still being played more than two thousand years later — the famous painting of Queen Nefertari at a Senet board dates from around 1255 BC.

+ What do the throwing sticks do?

Four sticks, each painted on one side. You throw all four and count the painted sides showing: one, two, three or four. If none show, the throw counts as five. That gives very uneven odds — a two comes up six times in sixteen, a four or a five only once in sixteen. Throws of 1, 4 and 5 let you throw again.

+ What is the House of Happiness?

Square 26. Every piece has to stop there exactly on its way out — no piece may pass it. That is what makes the last stretch slow, and why pieces pile up in front of it. From 26 a throw of five takes a piece straight off the board; a throw of one drops it into the House of Water on square 27, which sends it all the way back to square 15.

+ Is Senet a game of luck or skill?

Both, with luck doing a lot of the work. Measured over 400 games with sides swapped, the strongest level here beats random play 74.5% of the time and beats the level below it 60.5% — real skill, but nothing like the near-certainty a strong chess program has. There is no first-player advantage worth mentioning: over 4,000 games it measured 50.1%.

+ How is Senet different from the Royal Game of Ur?

Ur is younger by about five hundred years, uses twenty squares in an unusual shape, and sends captured pieces back to the start rather than swapping them. Senet's path is a simple three-by-ten boustrophedon and its captures are exchanges — nothing ever leaves the board except by finishing. Both use binary throwing devices with skewed odds rather than a six-sided die.

+ Can I play Senet with a friend online?

Yes. Choose 'With a friend online' below the board and press Open a table. You get a four-character code; send it to your friend, they type it in and press Join. There is a chat window built in, and neither of you needs an account or a download. Whoever opens the table picks the rules, and both play them.

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