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Board Game · Asymmetric Hunt

Brandubh — Tafl on the Small Irish Board

Eight hunters surround a king in the centre. He needs one corner; they need him. The only classic board game where the two sides play by different rules.

Brandubh is the small Irish member of the tafl family — the Viking hunt games — and you can play it here free in your browser, against three levels of computer opponent or against a friend at a shared table. No download, no account.

Two sides, two completely different jobs. A king sits in the middle of a seven-by-seven board with four guards. Around the edges wait eight attackers, twice as many. The king wants to reach any corner; the attackers want to catch him first. Nothing else in the classical board game canon is built like this.

At 49 squares it is the quickest way into the whole family: a game takes about ten minutes, and everything the big boards do is visible on this one.

What is Brandubh?

Brandub is Old Irish for black raven. It is the Irish version of hnefatafl, played on the smallest board the family uses — 7×7, with eight attackers against four defenders and a king.

Unusually for a tafl game, two early Irish texts describe it. Acallam na Senórach has it played with thirteen pieces, five against eight. The poem Abair riom a Éire ógh adds that one of the five is a branán, a chief, and that the five noble squares belong to him. Five against eight, with five squares reserved for the king: that is exactly the board below.

How to set up a Brandubh board

The Brandubh starting position on a seven-by-seven board. The king with a gold centre stands on the marked throne in the middle, four light defenders form a cross around him, and eight dark attackers stand in pairs at the middle of each edge. The four corners are marked. A legend names each group.
The 7×7 setup: two attackers at the middle of each edge, four defenders in a cross around the king, and five marked squares only the king may stand on.
  • The king goes on the throne, the marked square in the exact centre.
  • The four defenders sit beside him, one in each direction — a cross.
  • The eight attackers stand in pairs at the middle of each edge: one on the edge itself, one stepped inward.
  • The four corners are marked. With the throne that makes five squares only the king may occupy.

The attackers move first.

How to play Brandubh

Moving

Every piece moves like a rook in chess: any distance along a row or column, never diagonally, never jumping over anything. One movement rule for everything on the board, king included.

To move here: click a piece, then click one of the green dots.

How pieces are captured

Two five-by-five board diagrams side by side. On the left, a dark piece moves down a column, shown by a gold arrow, to land beside a light piece that already has another dark piece on its far side. On the right, the light piece is gone, marked with a red cross, and the two dark pieces stand where they trapped it.
Capture by sandwiching. The rule that catches everybody is on the right: only the piece that moved can capture.

You capture by sandwiching: move a piece so an enemy is caught between it and another of your own, straight along a row or column.

  1. One move can capture on several sides at once.
  2. Only the piece that moved captures. Walking your own piece into the gap between two enemies is completely safe — and on a board this small you will do it constantly.
  3. There is no chain capture and no forced capture.

What the marked squares do

  • They take only the king. Ordinary pieces may pass over the empty throne but not stop on it, and may never enter a corner.
  • They are hostile to both sides: an empty throne or a corner counts as an enemy piece when somebody is being sandwiched.

How to win

  • Defenders win when the king reaches any corner.
  • Attackers win when they capture the king.
  • A side with no legal move at all loses — being shut in is what the attackers are trying to achieve, so it is a defeat, not a draw.
  • Threefold repetition, or fifty moves with no capture, is a draw.

Controls on this board

What you seeWhat it means
Gold dashed ringA piece that can move. Click to select, click again to deselect.
Green dotA square your selected piece can move to.
Large gold dotA corner — moving the king here wins the game on the spot.
Red pulsing ringAn enemy piece that this move would capture.
White circleWhere the last move ended.
CrownThe king. Watch which lines he can see down.

Brandubh strategy

How to win as the attackers

You have eight pieces and it still is not enough, because you are defending four things at once.

A seven-by-seven board. The king stands on the bottom row with a single dark attacker to his right. The three squares to his left, running to the corner, are tinted green with an arrow showing the open run. The squares to his right, which the attacker covers, are tinted red.
The single most common way beginners lose as the attackers. One man on a line covers the corner on his side of the king and nothing at all on the other.
  • Count the four lines. Top row, bottom row, left column, right column. Every corner sits on two of them. If the king reaches one with nothing between him and the corner, the game is over — there is no catching up.
  • A man in the middle of a line only blocks half of it, as above. Check both directions before you decide a line is closed.
  • Do not chase. The king moves like a rook and you need two pieces to take him. Close lines instead of following him.
  • Trades are good for you. You start with twice the material. Every even exchange leaves the king with fewer shields.

How to win as the defenders

  • Open a line, then walk it. Your first job is not to run — it is to get the king out of the centre with a route the attackers have thinned.
  • Threaten two corners at once. A king who can reach two open lines in one move cannot be stopped: the attacker blocks one, you take the other.
  • Your guards are shields, not soldiers. Four pieces cannot fight eight. Use them to open the king's road and to occupy squares the attackers need.
  • The throne is a trap once you leave it. An empty throne turns hostile and will help capture your own men, and the king himself.

Play 2 player Brandubh online with a friend

Pick With a friend online, press Open a table and you get a four-character code. Send it to whoever you want to play — they open this same page, type the code and press Join. No account, no download, and a chat window in the corner.

This is the game on the site that gains most from a human opponent, because the two sides are not playing the same game. Swap seats between rounds and the board you thought you understood turns inside out: the lines you were guarding become the lines you are running down.

Whoever opens the table plays the attackers and moves first. The King setting belongs to the host, and it is named in the table line under the board so nobody is guessing.

Which Brandubh rules does this use?

Nobody knows the original rules, and any page that tells you otherwise is guessing. No rule text survives from the period tafl was played in. Here the king escapes to a corner, he is armed, and he is captured on two sides like any other piece.

The last two were measured rather than picked from a book — twenty games per setting with the strong computer on both sides, as attacker wins : defender wins : draws:

RuleResult
Armed king, two sides5 : 12 : 3
Armed king, four sides0 : 18 : 2
Unarmed king, two sides6 : 9 : 5

On 49 squares the four-sided king does not work at all: the ring needs almost the entire attacking force, and the king is through a corner long before it forms. Both settings are switchable under King in the panel — the four-sided king makes an excellent handicap when you are teaching somebody the attackers' side.

Hnefatafl, Brandubh, Tablut — what is the difference?

They are the same game at different sizes. Tafl is simply the Old Norse and Old English word for board game, and the family shares one design: a king and a small guard in the middle, an attacking force twice as large around the edge, rook moves, capture by sandwiching. What changes is the board, the piece count, and how well the rules are attested.

VariantBoardSetupWhereRules known from
Hnefatafl11×1112 + king vs 24ScandinaviaReconstructed from Tablut; the name doubles as the family term
Tablut9×98 + king vs 16Sámi, LaplandLinnaeus watched a game in 1732 — the only eyewitness account there is
Brandubh (this page)7×74 + king vs 8IrelandTwo Old Irish poems, plus the Ballinderry board
Tawlbwrdd11×1112 + king vs 24WalesRobert ap Ifan's manuscript of 1587, with a diagram
Alea Evangelii19×1924 + king vs 48Anglo-SaxonA manuscript diagram — drawn as religious allegory, not as rules
Ard Rí7×78 + king vs 16ScotlandNo historical source at all; very probably a modern invention

Brandubh is the smallest and the quickest to learn, which is why it is a good place to start. The full 11×11 Hnefatafl board is a different animal — an hour rather than ten minutes, a game about blockades rather than sprints — and Tablut sits in between, on the one board anybody actually described from watching it played.

Not the same as Kubb

If you came here looking for Viking chess, check which game you mean. The name is attached to two unrelated things: this board game, and Kubb, the lawn game where you throw batons at wooden blocks. In German the confusion is almost total, where Wikingerschach nearly always means Kubb. This page is the board game.

Where Brandubh comes from

The name is in early Irish literature, and unusually for a tafl game, two texts say something concrete: thirteen pieces, five against eight, one of them a branán to whom the five noble squares belong.

The physical evidence matches. A wooden board dug out of a crannog at Ballinderry in 1932 — tenth century, a decorative border, two carved heads as handles — has seven rows of seven peg holes. Pegs, not flat counters, which suggests a set made to be carried and played on a journey.

So the shape of the game is well attested and the rules are not. That gap is the whole story of tafl: three pieces go deeper than this page can — the history of hnefatafl follows the evidence from a Danish bog to a grave at Birka; the tafl variants compared sorts all six by how much we actually know; and hnefatafl vs chess covers the game that replaced this one, and what a chess player has to unlearn.

Frequently asked questions

+ Is Brandubh the same as hnefatafl?

Brandubh is a member of the hnefatafl family — the northern European hunt games, often collectively called tafl. Hnefatafl proper was usually played on 11x11 or 13x13; Brandubh is the small Irish version on 7x7, with eight attackers, four defenders and a king. The rules are the same in kind, the board is a quarter of the size, and a game takes about ten minutes instead of an hour.

+ Is hnefatafl the same as Viking chess?

The name is used for two completely different games, which is worth knowing before you buy a set. In English and especially in German, 'Viking chess' most often means Kubb — the outdoor game where you throw batons at wooden blocks. Hnefatafl is the board game: a Viking-age hunt game for two players. This page is the board game.

+ How do you set up a Brandubh board?

On the 7x7 board: the king goes on the marked throne in the exact centre, four defenders sit beside him in a cross, and eight attackers stand in pairs at the middle of each edge — one on the edge itself and one stepped inward. The four corners are marked; together with the throne they are the five squares only the king may occupy. The attackers move first.

+ What is the best Brandubh strategy?

As the attackers, watch the four corner lines and remember that one man in the middle of a line only blocks half of it — he covers the corner on his side of the king and nothing at all on the other. As the defenders, do not fight: use your four guards to open a route, and set up two escape threats at once, because the attacker can only block one of them.

+ Which side is easier to play?

The defenders, on this board. The attackers have twice the pieces but a much harder job: they must hold four corner lines at once with eight men, and one open line loses the game immediately. Beginners usually enjoy the king's side first, then switch once they see what the attackers are actually trying to do.

+ Why does nobody know the real rules of hnefatafl?

Because no rule text survives from the period the game was played in. Boards and pieces have been dug up across Scandinavia, Britain and Ireland, but nobody wrote the rules down. The only usable source is Carl Linnaeus, who watched the Sami play a related game called Tablut in 1732 and described it in Latin without speaking the language. Every modern tafl rule set is a reconstruction from that description plus the archaeology.

+ How is the king captured here?

On two sides, like any other piece — an attacker moves so the king is caught between it and a second attacker, or between it and a corner or the empty throne. You can switch this to the four-sided rule in the panel. We measured both before choosing: with the four-sided king the defenders won almost every game on this small board, because the ring needs the whole attacking force and the king escapes long before it forms.

+ Can I play Brandubh with a friend online?

Yes. Choose 'With a friend online' beside the board and press Open a table. You get a four-character code; send it to your friend, they type it in and press Join. There is a chat window built in, and neither of you needs an account or a download. Whoever opens the table plays the attackers and moves first, and the rule setting the host chose applies to both sides.

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