PlayNook

Board Game · Capture Game

Play Alquerque Online — Free, No Download

Play the medieval ancestor of checkers. Move across the lined board, make compulsory captures and chain jumps together to clear the board.

Before checkers, there was Alquerque. Twelve pieces each, one empty point in the middle, and one merciless rule: every capture is compulsory.

The goal

Capture all twelve of your opponent's pieces — or seal them in so that they cannot move at all.

How to play

  1. Step. Click one of your pieces, then a highlighted point. Pieces slide one step along the drawn lines to an adjacent empty point: sideways and backwards included. Diagonals exist only where a diagonal line is drawn.
  2. Jump to capture. If an enemy piece stands next to yours with an empty point directly beyond it on the same line, you jump it and it leaves the board.
  3. Follow the chain. Landed next to another jumpable piece? Your piece must continue. One turn can sweep up several pieces, turning corners as it goes.

You cannot decline a capture. When a jump exists anywhere on the board, every quiet move is locked.

Controls

What you seeWhat it means
Gold dashed ringA piece that may move. When a capture exists, only jumping pieces get the ring.
Green dotA quiet move to an adjacent free point.
Red ring and red dotA capture: the pulsing piece will be jumped, the dot marks your landing point.

In the side panel you can set the difficulty to Easy, Medium or Hard, play as White or Black, undo your whole last turn, toggle the sound and reopen the rules.

Rules

  • The board has 25 points joined by lines: the full grid, both main diagonals and the inscribed diamond. Pieces stand on the points.
  • Each player starts with 12 pieces; only the centre is empty. White moves first.
  • Capturing is compulsory, and a piece that can keep jumping must continue.
  • The four corner points lie on no capture line: pieces there can neither capture nor be captured.
  • Threefold repetition, or sixty moves without a capture, is a draw.

Strategy

  • Look one jump ahead. The most common beginner loss is moving a piece to a point where it can be jumped for free. Check every quiet move for that first.
  • Weaponise the forced capture. Because your opponent must take what you offer, you control where their piece lands. Sacrificing one piece to set up a three-piece counter-chain is the defining tactic of the game.
  • Value the diagonal points. Only half the points allow diagonal movement, so pieces there see more, threaten more and escape more easily.
  • Advance as a wall. A lone advanced piece is chain fodder. Move up in connected formations that guard the points behind each other.

Play it away from the screen

Nobody sells an Alquerque set, so print one: the printable Alquerque board puts the full 25-point board with its diagonal pattern on one sheet, twenty-four men to cut out on a second, and the rules on a third. Carved wood, temple slab, parchment or an ink-saving outline for a class set.

Want the deeper game?

The full Alquerque guide has the board explained with diagrams — including why half the points are worth twice the others — the chain jump, and how compulsory capture turns a sacrifice into the game's defining weapon.

About the game

Boards of this distinctive lined pattern have been found scratched into Egyptian temple slabs, Roman paving and medieval cathedral benches. The Arab world knew the game as al-qirkat; the Moors carried it into Spain, where in 1283 King Alfonso X had its rules written down in the Libro de los juegos. Sometime around the twelfth century players moved its pieces onto the chessboard — and draughts was born.

Frequently asked questions

+ How is Alquerque pronounced, and what does the name mean?

Roughly al-KEHR-keh. The name is Spanish, from the Arabic al-qirkat, the game's medieval Arabic name. The full version is also called Alquerque de doce, Alquerque of twelve, after its twelve pieces per side.

+ Is Alquerque the same as checkers?

It is the direct ancestor of checkers. The jumping capture is identical, but Alquerque is played on the points of a lined board, pieces move in every direction the lines allow including backwards, and there are no kings. Checkers arose when these rules were transferred onto the chessboard in the Middle Ages.

+ Why is capturing compulsory?

That is the historical rule. A piece that failed to capture could be removed as a penalty, known as huffing. Forced captures are what make the game tactical: you can offer a piece deliberately to steer your opponent into a losing chain.

+ What happens if a player cannot move?

That player loses, exactly as if they had lost all their pieces.

+ Can Alquerque end in a draw?

Yes. Threefold repetition of a position, or sixty consecutive moves without a capture, ends the game in a draw. Between careful players draws are common.

More games like this

Bagh-Chal — screenshot of the browser gameBoard Game
Hunt Game2 Players

Bagh-Chal

Four tigers against twenty goats on the old Alquerque grid. The tigers jump to eat; the goats never capture anything at all and win by leaving the tigers nowhere to go.

  • Two sides with completely different jobs — play both
  • Measured: four against twenty is fair once both sides know what they are doing
  • Play a friend online — share a code and chat
Play Bagh-Chal
Fox and Geese — screenshot of the browser gameBoard Game
Hunt Game2 Players

Fox and Geese

One fox against thirteen geese on the old cross board. The fox jumps to eat; the geese cannot capture at all and win by leaving him nowhere to go.

  • Thirteen against one, and the one is favourite
  • We computed the smallest possible cage — it takes four geese
  • Play a friend online — share a code and chat
Play Fox and Geese
Fanorona — screenshot of the browser gameBoard Game
Capture Game2 Players

Fanorona

A 5×9 board, 22 pieces a side, all but the centre point full. Capture is compulsory and comes two ways — approach or withdrawal — and a chain can turn corners between captures.

  • Two capture directions from a single move — approach or withdrawal, your choice
  • Capturing is mandatory whenever it's available, on this board and the real one
  • Against the computer, a friend online, or two players on one device
Play Fanorona
Halma — screenshot of the browser gameBoard Game
Racing Game2 Players

Halma

Nineteen pieces each, opposite corners of a sixteen-by-sixteen board. Step one square, or chain jumps clear across it — nothing is ever captured, and the first camp to swap places wins.

  • Step one square, or chain jumps most of the way across the board
  • We measured it: a jump chain can reach seven squares before the corner, in one turn
  • Against the computer, a friend online, or two players on one device
Play Halma