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Board Game · Flip & Capture

Play Reversi Online — Free, 2 Player or vs Computer

Flank your opponent's discs to flip them to your colour. Hold the corners, keep your position small early on, and win the last few moves.

A minute to learn, a lifetime to master. Every move flips discs to your colour — and the lead can flip just as completely, right up to the final turn.

How to play Reversi

When the board is full, or neither player can move, the player with more discs wins. Don't count too early: Reversi is decided in the last few moves, and a comfortable majority in the middle game means very little.

How to set up a Reversi board

Only the four centre squares are occupied at the start, and they sit diagonally: white on d4 and e5, black on d5 and e4. Nothing else is on the board — the other sixty discs come out as the game goes on. Black always moves first, and on the opening move Black has exactly four legal squares to choose from.

How a turn works

  1. Place. Black moves first. You may only place a disc where it flanks at least one enemy disc in a straight line — every move must capture.
  2. Flip. Every enemy disc caught between your new disc and one of your own flips to your colour, in all eight directions at once.
  3. Pass. No legal move? Your turn is skipped automatically. When neither player can move, the game is over.

Flanking works in several lines at the same time, which is why a single quiet looking move can turn a dozen discs.

Controls on this board

What you seeWhat it means
Amber dotA legal square — click it to place your disc.
Flipping discsCaptured discs turn in a wave spreading out from your move.
Amber ringCircles the last move played, so you never lose track.
Glowing board edgeIt is your turn.
Disc countersThe live score beside the board. Most discs at the end wins.

In the side panel you choose your opponent — the computer or a friend online — set the difficulty, play as Black or White, undo your last move, toggle the sound and reopen the rules.

Four difficulty levels: Easy plays reasonably but forgives a lot, Medium is an even match for most people, Hard punishes a loose move, and Expert searches as deep as it can and shows no mercy. The difference between them is how much slack they allow themselves, not how long they think — a deeper search only makes an opponent harder to beat, not better company.

Play 2 player Reversi online with a friend

Most Reversi you find online is you against a machine. This one is also a two-player game over the internet, and it takes about ten seconds to start.

  1. Pick With a friend online beside the board.
  2. Press Open a table. A four-character code appears.
  3. Send that code to your friend — message, email, however you like.
  4. They open the same page, pick the same option, type the code and press Join.

That is the whole setup. No account, no download, no app, nothing to install on either side, and it works the same on a phone, a tablet and a desktop.

Whoever opened the table plays Black and moves first. Both of you see the same board, the same disc counters and the same move list, and a chat button sits in the turn card so you can talk while you play — it shows a red dot when a message arrives and stays out of the way otherwise.

If your connection drops the table stays open, so you can come back and carry on. When the game ends, either of you can offer a rematch without swapping codes again.

How does a game of Reversi end?

You win when you hold more discs once neither player can move — or immediately, if you wipe out every enemy disc. If both players finish on exactly 32 discs, the game is a draw.

Reversi strategy: three things that decide most games

  • Corners are gold. A corner disc can never be flipped, and it anchors whole edges. Never hand one over without a very good reason.
  • Fewer is better, early on. A small, compact position leaves your opponent fewer targets and you more choices. Grabbing discs greedily backfires.
  • Avoid the corner traps. The squares directly beside an empty corner usually gift that corner away. Touch them last.

Reversi openings and deeper strategy

The full Reversi and Othello guide covers where the two names come from, why holding more discs in the middle game is usually losing, the squares that hand away corners, and what happened when the game was solved in 2023.

Reversi or Othello — which is this?

Both names describe what you are playing here. Reversi is the English original from the 1880s, Othello the standardised Japanese version from 1971 that fixed the opening four discs and put all sixty-four discs in a shared pool. The modern rules are the Othello rules, and that is what this board uses; the name Reversi simply stayed in wider use outside Japan. The full guide tells the rest of that story, including the two Victorian inventors who each accused the other of stealing it.

Printable Reversi board

No board in the cupboard? The printable Reversi board puts a full-page board on one sheet and all sixty-four discs on another, with the rules on a third — in colour or in an ink-saving version for a class set. The discs are single-sided on purpose: the back of the paper is the white side, so one sheet gives you sixty-four two-colour pieces. If you would rather not cut anything out, sixty-four coins work exactly as well.

Teaching the game, or writing about it? The Reversi puzzle generator builds any position, marks the best move, and exports the question and the answer as separate images for a worksheet or a blog post.

Where Reversi comes from

Reversi was invented in England in the 1880s and reborn in Japan in the 1970s under the name Othello, the version most people know today. It is still played competitively at world championship level, and in 2023 the 8×8 game was weakly solved: with perfect play on both sides it is a draw.

Openings, and the name

The first few moves are more constrained than they look: the three Reversi openings sets out the diagonal, parallel and perpendicular replies and what each one commits you to.

And the question everybody asks eventually — is Reversi the same as Othello? The short answer is almost, and the difference is worth a paragraph.

Frequently asked questions

+ Is Reversi the same as Othello?

Almost. Othello is the standardised 1971 Japanese version: a fixed starting position and sixty-four shared discs. Reversi is the 1880s English original, which let players open the game however they liked. Everyone today plays the Othello rules, whichever name is on the box, and this game uses them.

+ Can I play Reversi with a friend online?

Yes. Choose 'With a friend online' beside the board and press Open a table. You get a four-character code; send it to your friend, they type it in and press Join. There is a chat window built in, and neither of you needs an account or a download.

+ How many pieces does each player get?

Neither player owns any. All sixty-four discs are shared, black on one side and white on the other, and you take whichever ones are left. Only the Victorian version of Reversi gave each player their own thirty-two.

+ What happens if I cannot make a move?

Your turn is skipped and your opponent plays again. You cannot pass by choice: if you have a legal move anywhere on the board, you must play it. When neither player has a move, the game ends immediately, even if squares are still empty.

+ Who wins if the board is not full?

Whoever has more discs at that moment. A game can end with empty squares when neither player can move, and those squares simply do not count. Losing every disc on the board ends the game at once.

+ Is it better to go first?

Barely. Black moves first, but White gets the last move, which is worth about as much. Reversi was weakly solved in 2023 and the result is a draw with perfect play from both sides, so neither colour has a real advantage.

+ Why am I losing when I have more discs?

Because disc count in the middle game means very little. Every disc you own is a disc your opponent can flip, so a big early lead usually means a large, loose position with few safe moves left. Corners and edges are what decide the game.

+ How long does a game take?

About ten minutes. A full game is sixty moves, and most of them go quickly until the endgame, where the last dozen moves decide it.

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