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Play Morabaraba Online — Free Twelve Men's Morris

Place twelve cows, make a row of three on any line — including the diagonals — and shoot one of your opponent's. Reduce them to two cows and you have won.

Morabaraba is the mill game of southern Africa, and it is not a small variation on the European one. Twelve pieces a side instead of nine, and a board with four extra lines that turn the corners from the worst points into some of the best.

The pieces are called cows. The game is played in South Africa, Botswana and Lesotho, traditionally by herd boys with stones in the sand, and it is organised as a competitive sport in South Africa.

The board is the difference

Two ochre boards side by side. On the left the Nine Men's Morris board: three concentric squares joined at the middle of each side, sixteen lines of three. On the right the Morabaraba board: the same squares plus four gold diagonals joining the corners, twenty lines of three.
The same twenty-four points. Four more lines, and half the board changes value.

Both games use the same twenty-four points. Morabaraba adds the four diagonals — corner to corner through all three squares — and that single change does more than add four mills:

  • Twelve of the twenty-four points gain a neighbour, every corner of every square.
  • The busiest points go from four to eight: the middle square's corners join the side midpoints as the places worth fighting for.
  • A corner now sits on three lines instead of two. On a mill board the corners are where you park a piece you have nothing better to do with. Here they are prime.

How to play Morabaraba

Placing

Dark places first. Take turns putting one cow on any empty point until all twelve each are down. Mills made during placing shoot straight away — you do not wait for the moving phase.

Making a mill and shooting

Three Morabaraba boards. The first shows three dark cows in a row along a gold diagonal. The second shows a light cow standing on its own, ringed in red as the one that may be shot. The third shows three light cows in a row along the top edge, each circled in green to mark them safe.
A mill on a diagonal counts exactly like one on an edge. What you may shoot is the cow standing outside a mill.

Three cows in a row on any drawn line is a mill, and it lets you shoot one enemy cow off the board.

  • You may not shoot a cow that is inside a mill — unless every one of theirs is, in which case any may go.
  • You may break your own mill and remake it next turn to shoot again.

Moving and flying

Once all cows are placed, a turn is moving one cow along a line to an empty neighbouring point. Down to three cows, that player may fly — move a cow to any empty point at all. It is a real lifeline, and it is why being reduced to three is not the end.

Winning and drawing

You win by reducing your opponent to two cows — too few to ever make a mill again — or by leaving them with no legal move.

Away from a screen: the printable Morabaraba board prints the board with the diagonals, twelve cows a side to cut out, and the rules on a third sheet.

Three ways to draw: three cows and no shot for ten moves; the same position three times; or the board filling up during placing.

That last one deserves a note, because it is repeated everywhere and it is almost never true in practice. Twelve cows each is exactly twenty-four points, so a placing phase in which nobody makes a mill would end with a full board and nobody able to move. Measured over 200 games against a real opponent, it happened not once — mills form, cows get shot, and space opens up long before the last cow goes down. With both sides moving at random it turned up eight times in a thousand.

What wins games

  • Take a corner early. Three lines run through it here, against two on a mill board.
  • Build a double threat: two rows each needing the same empty point, so whichever way they block, the other closes.
  • A mill you can open and close again is worth more than a static one. Move a cow out, move it back, shoot again.
  • Do not spend cows guarding. A cow inside a mill is safe; a cow parked next to a threat is just a cow you cannot use.

How strong is the computer, and who should move first?

Three levels. The important number first, because it changes how you should set the game up:

The first move is worth a great deal. Measured over 200 games at the medium level with sides swapped, the player who moved first won 86% ±3 of the decided games. Nine Men's Morris under the same measurement is nothing like as lopsided. That is why which side you play is a setting under the board — dark moves first, as in the traditional game, and you can take either.

The opponent itself is the same search that plays Nine Men's Morris here, with the board and the piece count swapped. It was rebuilt while this game was being added: at a fixed search depth the outcome used to be decided by the depth alone — an even depth handed the first player 95% of games, an odd depth handed them 0%. Fixing that made it measurably stronger, by 67% and 56% in head-to-head play against the previous version.

It is still not a hard opponent for a good player, and the first-move advantage above is the honest reason why.

Playing a friend online

Pick With a friend online under the board and press Open a table. You get a four-character code; whoever you send it to types it in and presses Join. No account, no download, and there is a chat window in the corner. Whoever opens the table takes the dark cows and moves first.

Frequently asked questions

+ How do you play Morabaraba?

Each player has twelve cows. Take turns placing them on empty points until all twenty-four are down, then move one cow along a line to an empty neighbouring point. Any time you make a row of three on a drawn line — a mill — you shoot one of your opponent's cows off the board. You may not shoot a cow that is inside a mill unless every one of theirs is. Reduce them to two cows, or leave them with no legal move, and you have won.

+ What is the difference between Morabaraba and Nine Men's Morris?

Two things. Morabaraba has twelve cows a side instead of nine, and its board adds four diagonals joining the corners of the three squares. That takes the number of rows of three from sixteen to twenty and makes the corners strong points rather than weak ones — on a mill board a corner sits on two lines, here it sits on three.

+ What are the cows?

The playing pieces. Morabaraba is played across southern Africa, and in Setswana and Sesotho the counters are called cows — dikgomo. The game is traditionally played by herd boys with stones scratched into the sand, and it is now organised as a competitive sport in South Africa.

+ Can I shoot a cow that is in a mill?

Only if every one of your opponent's cows is in a mill. Otherwise you must take one that is standing outside. That single rule is what makes a mill worth building even when you cannot shoot with it immediately: cows inside one are safe.

+ What is flying?

When a player is down to three cows, their moves are no longer restricted to neighbouring points — a cow may go to any empty point on the board. It gives the losing side a real chance to build a mill and claw back, and it is why a three-against-many endgame is not automatically over.

+ Can the game be a draw?

Yes, three ways. If either player is down to three cows and nobody shoots for ten moves, it is drawn. If the same position comes up three times, it is drawn. And if the board fills up completely during placing without a shot fired, that is a draw too — twelve cows each is exactly twenty-four, so it can happen in principle, though measured over two hundred games against a real opponent it never once did.

+ Does the first player have an advantage?

A large one. Measured over 200 games at the medium level with sides swapped, the player who moves first won 86% of the decided games. That is far more lopsided than Nine Men's Morris, and it is why the side you play is a setting under the board rather than something we choose for you. Dark moves first, as in the traditional game.

+ Can I play Morabaraba with a friend online?

Yes. Choose 'With a friend online' below the board and press Open a table. You get a four-character code; send it to your friend, they type it in and press Join. There is a chat window built in, and neither of you needs an account or a download.

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