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Retro Arcade · Maze Chase

Play Glimmer Online — Free Maze Chase Game

Guide Glim through glowing neon mazes, collect every speck of light, avoid the four Shades and turn the chase around with power orbs.

You are Glim, a hungry spark racing through glowing neon mazes. Collect every speck of light while four Shades pour out of their den to hunt you down. One touch costs a life — unless you have swallowed a power orb, in which case the hunters become the hunted.

It is a maze chase game in the arcade tradition: a fixed maze, a collect-everything goal, and four pursuers who are not wandering at random. Each Shade has its own rule for deciding where to go, and learning those four rules is the whole game.

The goal

Clear the maze of every pellet and power orb. Do that and a new stage begins: faster, meaner, and in a fresh labyrinth.

How to play

Glim never stops moving — you steer the turns.

  1. Eat everything. Pellets score 10, power orbs 50.
  2. Use the orbs. Swallow one and the Shades turn dark and flee. Catch them for 200, 400, 800 then 1600 points in a single chain — but watch for the blink that means they are about to recover.
  3. Grab the bonus. Twice per stage a crystal appears in the centre. It fades.
  4. Know the tunnels. The side tunnels wrap around the screen, and Shades slow down inside them. That is your best escape route.

Eaten Shades race back to their den as drifting eyes and rejoin the hunt, so the pressure never really stops. Extra life at 10,000 points.

Controls

InputAction
Arrow keys or W A S DSteer
SwipeChange direction on a touch screen
On-screen padSteer with buttons on phone or tablet
PPause

Turns are buffered, so you can enter your next turn early and Glim takes it at the corner.

Meet the Shades

ShadeTargetsWhat that feels like
AshYour tile, directlyA bloodhound. Never loses the scent, always behind you.
VeilFour tiles ahead of youAn ambusher. Meets you at the corner you were about to take.
EchoThe line from Ash through the point two tiles ahead of you, doubledA flanker. Works with Ash to close a pincer you did not see forming.
MossYou — until you are within eight tiles, then its own cornerA coward. Stalks from a distance and bolts the moment you turn on it.

None of that is decoration: those are the actual rules the game runs. If you want them explained properly, with the arithmetic and the exploits, how ghost AI works in maze chase games takes them apart one at a time.

There is also a fifth behaviour that is easy to miss. Every so often all four give up the hunt at once and head for their own corners — scatter mode. It lasts a few seconds and it shortens on every stage. Those lulls are when you clear the dangerous parts of the maze.

Three quick tips

  • Don't eat power orbs on sight. Save them for when Shades are close, then feast.
  • Use the wrap-around tunnels. They lose speed in there; you don't.
  • Clear the dangerous corners early and save the easy corridors for the endgame.

Want the deeper game?

How ghost AI works in maze chase games explains what the four Shades are actually computing, why the ambusher has a blind spot, and how scatter mode became the thing good players build their route around. Everything in it is running in the game above, so you can test each claim in about a minute.

And if you want the lineage: a short history of the maze chase genre sets out what actually came before 1980 — collecting dots is a year older than the game everybody credits for it.

About the game

Glimmer is an original game inspired by the classic maze-chase genre that Pac-Man made famous. It is not affiliated with, sponsored by or endorsed by Bandai Namco. All characters, mazes and artwork are original creations. Pac-Man is a trademark of Bandai Namco Entertainment Inc., used here only to describe the genre this game pays tribute to.

Frequently asked questions

+ What is a maze chase game?

A maze chase game is an arcade genre where you steer a character through a walled maze, collect everything scattered along the corridors, and avoid enemies that hunt you through the same passages. The defining features are a fixed maze, a collect-everything goal, and pursuers whose movement follows rules rather than randomness. Glimmer is one: neon mazes, specks of light to collect, and four Shades on your trail.

+ How do the Shades decide where to go?

Each of the four has its own targeting rule and steers toward its own target tile every time it reaches a junction. Ash heads straight for you. Veil aims four tiles ahead of where you are going. Echo takes the point two tiles in front of you and doubles the line running from Ash through it, which puts it on your far side. Moss chases while it is more than eight tiles away and retreats to its corner once it gets close. They also switch periodically to scatter mode, when all four abandon the hunt and head for their own corners — those lulls are your best chance to clear a dangerous area.

+ Is this Pac-Man?

No. Glimmer is an original game in the maze chase genre that Pac-Man popularised in 1980, with its own mazes, characters and artwork. It is not affiliated with or endorsed by Bandai Namco. If you were looking for Pac-Man itself, this is not it — but if you were looking for something that plays like it, you are in the right place.

+ Can I play Glimmer on a phone or tablet?

Yes. Swipe anywhere on the maze to change direction, or use the on-screen pad if you prefer buttons. Turns are buffered either way, so you can enter a turn slightly early and Glim takes it at the corner.

+ Is Glimmer free?

Yes, and there is no download, no sign-up and no account. It runs in the browser on desktop and mobile.

+ How do the power orbs work?

Swallow one and the Shades turn dark and flee for a few seconds. Catch them in a single chain for 200, 400, 800 and then 1600 points. Watch for the blink that means the effect is about to end — and note that the frightened time gets shorter on every stage, until on the later ones it is barely worth chasing at all.

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