A dusty frontier town at sundown. You are a bounty hunter perched across the street: memorise the wanted poster — hat, bandana, beard — then find the one man who matches it among a street full of lookalike bandits, and take the shot.
The goal
Clear every bandit and put down the wanted man, before the contract timer runs out and without hitting a single townsfolk.
How to play
- Study the poster. Every outlaw's face is generated fresh. The bounty is paid only for the man who matches it.
- Aim through the sway. Your crosshair drifts like a real rifle. Time your shots rather than chasing the target.
- Zoom to confirm. The scope steadies your aim and lets you check a face — but it narrows your view of the street.
- Watch the red rings. Bandits shoot back. When the ring around a revolver fills, you lose a heart.
- Reload before you need to. An empty rifle in a gunfight is a short story.
Headshots kill instantly and pay a 20 dollar bonus.
Controls
| Input | Action |
|---|---|
| Mouse | Aim |
| Click | Shoot |
Shift or right mouse button | Hold to zoom |
R | Reload |
On mobile, drag to aim and use the on-screen fire, reload and zoom buttons.
Who is on the street
| Figure | What to know |
|---|---|
| The wanted man | Matches the poster exactly. Only he pays the bounty. |
| Bandits | Lookalikes with quick tempers. Each one draws, aims and fires. |
| Brutes | Duster-coated toughs from contract three. Two body shots, or one headshot. |
| Civilians | The lady and the old prospector. Shooting one costs 50 dollars and a heart. |
Three quick tips
- Scan wide first, zoom late. The scope steadies your aim but blinds you to the rest of the street.
- Prioritise the nearly full red rings. Those bandits are about to fire.
- Reload in the quiet moments, never mid-standoff.
Between contracts, spend your earnings on a steadier hand, faster reloads, deeper ammo pouches and tougher grit. Progress and upgrades are saved in your browser.
About the game
High Noon is an original PlayNook game. Its distinguishing idea is that shooting accurately is only half the job — the other half is identifying the right target under time pressure, which turns a shooting gallery into a game of nerve.



