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Play Kaooa Online — Vulture and Crows, Free

One vulture against seven crows on a five-pointed star. The vulture jumps to eat; the crows cannot capture at all and win by leaving it nowhere to go.

One vulture against seven crows on a five-pointed star. The vulture jumps to eat; the crows cannot capture at all, and win by leaving it nowhere to go.

  • 10 points — five tips of the star and five crossings
  • 7 crows against 1 vulture, and the vulture needs 4 of them
  • 79.5 % — how often the vulture wins when both sides play at random
  • 0 % — how often it wins against crows that play perfectly

How do you play Kaooa?

  1. The crows place first, one crow on any empty point.
  2. Then the vulture chooses its starting point — any empty point.
  3. The crows keep placing, one per turn, until all seven are down. Only then may they start moving.
  4. The vulture moves from its second turn onwards, while crows are still arriving.
  5. Everything steps one point along a drawn line.
  6. The vulture may jump instead — over an adjacent crow, straight along a chord, onto the empty point beyond. That crow is taken.
  7. Four crows taken and the vulture wins. No legal move for the vulture and the crows win.

Who actually wins Kaooa?

The crows — and this does not appear to have been written down before.

We solved the game completely: every position of the movement phase evaluated, then the placing phase worked back through it. With both sides playing perfectly, the crows win.

The result was checked by a second method that shares no code with the first — a backward analysis working out from the finished positions instead of a forward fixed point. The two agree on all 7,440 positions of the movement phase. A third check came from the game playing itself: two copies of the strongest computer level, 120 games, and the vulture won none of them.

Is it still worth playing?

Yes, and the numbers say why.

Bar chart of how often the vulture wins at Kaooa when both sides play at the same strength: 79.5 per cent at random over 4,000 games, 36.7 per cent at the easy level, 2.5 per cent at medium, and none at all against perfect play.
Every row measured here — 4,000 random games, then 120 games at each level.

At the table Kaooa feels like a vulture's game — it wins four in five against careless play, and beginners playing crows lose quickly and often. The crow win exists, but you have to be good to find it. That gap between what the game is and what it feels like is unusual, and it is the reason the game survived.

How many crows would be fair?

Six. We computed every variation, and the threshold is sharp:

Four columns showing the result of Kaooa with perfect play for different numbers of crows: with four, five and six crows the game is drawn, and with seven the crows win.
Each column is its own complete solution of the game, recomputed when the image was made.

What makes no difference at all is how many captures the vulture needs. Two, three, four — the outcome is identical every time. The imbalance is entirely a question of material, not of the target.

So the traditional rules sit exactly one crow past fair. Which is worth knowing, and not worth "fixing": the historical game is the one people played.

What should you actually do at the board?

Three things follow from the geometry, and all three are countable rather than matters of taste.

A tip is a trap. Each of the five points of the star has only two neighbours; each crossing has four. A crow on a tip has half the escape routes, and a vulture on a tip is half as hard to shut in. That single asymmetry is most of the game.

Every jump needs a landing point. The vulture can only take a crow if the point directly beyond it is empty. So a crow with something behind it is safe, and a crow standing alone in open space is not — which is why the danger is worst in the first few turns, when almost everything is empty.

The vulture's clock runs out. It has to reach four captures before the crows finish arriving and seal the board. Every quiet turn it spends repositioning is one it does not spend eating, and after the seventh crow lands there is very little left to work with.

How strong is the computer?

LevelHow it playsResult
Easylooks a move or two aheadwins 9 games in 10 against random play
Mediuma deeper searchbeats easy comfortably as crows
Harddeepest search in the time it hasbeat medium in all 120 games as crows

The hard level playing crows is, in practice, unbeatable — which is exactly what the solved result predicts. If you want a game you can win, take the vulture against easy or medium, or take the crows yourself and see how quickly you can shut the bird in.

Playing a friend online

Pick With a friend online under the board and press Open a table. You get a four-character code; whoever you send it to types it in and presses Join. No account, no download, and there is a chat window in the corner.

Both sides see the same board, and the server holds the position — so there is no argument about whether a jump was legal.

Where Kaooa comes from

Kaooa is played in India, traditionally on a star scratched into the ground with stones or seeds for pieces. It belongs to the same family as Bagh-Chal from Nepal and Fox and Geese from northern Europe: one strong hunter against many weak pieces that cannot fight back.

What makes it unusual in that family is the board. Almost every hunt game uses a grid or a cross. Kaooa uses a pentagram — the same figure as the one-person puzzle Pentalpha — and the geometry does real work: a tip has only two neighbours, a crossing has four, and jumps run only along the five straight chords. That is why the corners of the star are dangerous places for a crow.

Frequently asked questions

+ How do you play Kaooa?

The board is a pentagram with ten points — five tips and five crossings. The board starts empty. The crows place first; after the first crow is down the vulture picks any empty point to start from. The crows keep placing one per turn until all seven are on the board, and only then may they move. Everything moves one step along a drawn line. Instead of stepping, the vulture may jump an adjacent crow in a straight line onto the empty point beyond and take it. The vulture wins by taking four crows; the crows win when the vulture has no legal move.

+ Who wins Kaooa with perfect play?

The crows. We solved the game completely and could not find that result published anywhere. Seven crows on ten points is simply too much material: a jump needs an empty landing point, and once the board fills up there are barely any left. The result was confirmed by a second, independent method that agreed on all 7,440 positions of the movement phase.

+ So is Kaooa a broken game?

In theory yes, in practice no. Finding the crow win is very hard. Played at random the vulture wins 79.5 % of games, and it still wins about a third against a weak opponent. Only against near-perfect crows does the vulture's chance drop to zero. That gap between the theoretical result and the practical one is what makes it worth playing.

+ How many crows would make it fair?

Six. We computed every combination: with four, five or six crows the game is a draw with perfect play, and at seven the crows win outright. The number of captures the vulture needs makes no difference at all — from two to four, the outcome is identical. So the traditional rules sit exactly one crow past fair.

+ What is the board?

A five-pointed star drawn in one unbroken line, the same figure as a pentagram. It gives ten points: five tips, each connected to two neighbours, and five crossings, each connected to four. Jumps run only along the five chords of the star.

+ Is it the same as Bagh-Chal?

The same family — one strong hunter against many weak pieces that cannot capture — but a very different game. Bagh-Chal has four tigers, twenty goats and a twenty-five point grid. Kaooa has one vulture, seven crows and ten points, so a single mistake matters far more.

+ How do the three computer levels differ?

They differ in how far ahead they look. Against a random opponent the easy level already wins nine games in ten as the vulture. Playing crows, the hard level beat the medium level in all 120 games we measured, which is what you would expect from a game the crows win with perfect play.

+ Can I play Kaooa with a friend online?

Yes. Choose 'With a friend online', press Open a table and send the four-character code. No account and no sign-up, and there is a chat window.

+ Is it free?

Yes, free and with no sign-up. Nothing is saved; close the tab and start again.

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